reskin an app tutorials

You Must Submit Your Builds Using Xcode 5.1.1 or Later, or Application Loader 2.9.1 or Later

You must submit your builds using Xcode 5.1.1 or later, or Application 2.9.1 or later. After you've submitted a build, select it in the Builds section below.

This might be the shortest blog post we’ve ever written, but I wanted to send it out there to hopefully save you a big headache and time wasted while you Google around for an answer. Here’s a frequent problem we’re seeing in iTunes Connect, and we’ve received the same question from a few of you.

The process for submitting an app for review in iTunes Connect has changed a little. Now instead of clicking Ready to Upload Binary and then doing the final step of uploading the binary through Xcode, you  will go through the process of uploading the build first, and then you need to select that build in iTunes Connect and mark it as the one you want to send to Apple for review. Then you click Submit for Review in iTunes Connect as the last step.

Most of you that sent us this question actually figured all of that out on your own, but you’re still seeing the error:

You Must Submit Your Builds Using Xcode 5.1.1 or Later, or Application Loader 2.9.1 or Later. After you’ve submitted a build, select it in the Builds section below.

There’s good news and bad news: the good news is that you’re most likely doing it correctly. If you submitted your build successfully through Xcode, you’re done for now. The bad news is that it’s Apple’s fault.

There’s a simple answer to this: wait. Yep, that’s it. After you submit your build, it can take a few minutes to a few hours or more for Apple to recognize it and update iTunes Connect so that it shows up in the Builds section. Keep checking back, and once it’s there, you can select it and submit your app for review!

Hopefully after things calm down and there are fewer new apps and updates being submitted to Apple, this will be faster and Apple will iron out all the small irritating things that are wrong with the new iTunes Connect.

Good luck!

reskin an app tutorials

Update SDK Tutorial – How to Upgrade an SDK for an Ad Network

How to Update an SDK TutorialWith iOS 8 creeping up on us, ad networks are scrambling to release upgraded SDKs. If you just published an app, it can be a pain to update the SDK. Your developer might be working on something else, and/or you might need to hire someone else to do it. If you’re new to app development, a programmer could take advantage and overcharge you for the relatively simple task.

But here at Money From Apps, we’re all about bootstrapping (saving money) and saving time. Sometimes that means you need to sit in the driver’s seat or take a bull by the horns… whichever analogy you choose, the point remains…

[Tweet “Building apps is not all glitz and glamour. You’re going to need some technical skills.”]

It often makes sense to do things yourself, and if you don’t have a full team in place, updating an ad network SDK is probably one of those things that is worth it for you to learn. It’s simple, it doesn’t require coding knowledge, and it can save you a ton of time and money. So here it is:

Update SDK Tutorial

As usual, we’re almost always talking about iOS apps here, so that’s what we’re going to show you. If you’ve never programmed before, don’t worry. In the simplest terms, “updating an SDK” is really just about replacing old files with new files. An ad network SDK is just a set of files that the ad network has inside your app’s set of files, and we just need to find and replace them.

The only issue with simply replacing files is that in some cases, an ad network will require some changes to the code as well. For example, they will change their header file names, so you will need to change these as well. Unfortunately this is a case-by-case basis–if you run into build errors after following the method below, this is probably the issue, and you’ll have to do a little research or ask someone what needs to be changed in the code (this should be a quick fix).

What you need:

  • The app source code (Xcode project) of the app you want to update.
    In the following “update SDK tutorial,” we’ll be using our Bingo source code.
  • Xcode (free software you can get in the App Store on your Mac computer).
  • The updated SDK.
    This will be a file, or more commonly a folder, that contains code that your app will use. You can download an SDK straight from the ad network’s website.
    In the following “update SDK tutorial,” we’ll update the AppLovin SDK as an example.

If you’ve never opened an app in Xcode before, it would be a good idea to check out our free YouTube tutorial on preparing an app for testing in Xcode. Better yet, you should take one of our Udemy courses for free and get a good feel for Xcode.

How to Update an SDK:

  1. Go into Xcode and find the old SDK in the left pane among all the files and folders (for this example, the “AppLovin” folder in the “AdsFrameWorks” folder). Within Xcode, right-click on the folder in the pane on the left and delete it. When the alert pops up, make sure you choose “Move to Trash.”

xcode move to trash

2.  Go explore the project folder through your desktop, and also delete the AppLovin folder through there if it’s not gone.

3.  Download the new SDK from Applovin.com.

4.  Go back into Xcode, and go into the AdsFrameWorks folder where the ad networks are and where you originally deleted the old SDK. Right-click on the “AdsFrameWorks” folder and choose “Add Files to YourAppName.”

xcode add files to

5.  Find the AppLovin folder that you just downloaded and select that. Make sure check the box that says “Copy Items Into Destination Group’s Folder (if needed)” and “Create Groups for Any Added Folders.” Also make sure “Add to Targets” is checked. Then add the folder.

Copy items into destination group's folder

That should update the SDK!

Our free Udemy courses also include a tutorial showing you how to send an app to Apple for review, so you can follow those steps as well!

reskin an app tutorials

New Tutorial: Course on How to Reskin a Video Poker App

By popular demand…

We’ve created another course on how to reskin an app. This time, we show you how to reskin a video poker app!

Note: For crazy discounts, make sure you join our mailing list on the right side of the page. Also, contact us, and we’ll tell you how to get your hands on a coupon!

This source code is actually the first reskin I ever did, so it has a special place in my heart. As luck would have it, it happened to be the easiest one to re-skin of all the codes I’ve seen to date, which was perfect for me at the time–this one is great for beginners who want a cheap source code that they can reskin multiple times. You won’t have bugs or strange issues with this one. It is definitely the fastest and easiest to reskin source code you’ll find, which makes for a great learning experience. I am not exaggerating–once I have the graphics, I can reskin this app in less than an hour… more like 30 minutes. It’s nuts.

The reason it’s so easy to re-skin is because it was built for re-skinning by a re-skinner. Haha. His name is Alex Brie and his site is CognitiveBits.com.

He’s helped people modify their code so that it makes more money and is ready to reskin. With this code in particular, Alex puts all the information you need to change in convenient places so you don’t have to jump around from file to file. He also puts all the graphics in one folder. In the tutorials, I talk over and over about how great the code is because it’s true–you won’t find a more convenient source code.

This course is just as comprehensive as the others, starting off from a brand new Apple developer account status and going all the way through submission.

You can visit the course page here: Produce an iOS7 App
And the source code is available for sale on these sites:

I use the Multi-License source code in the tutorial. This one is recommended because it comes with more poker games. It’s cheaper on the Chupamobile site, so I’d get it from there.

And now the great news:

We are offering coupons and discounts on this course and even more on all of our courses if you enroll in multiple tutorials.

Please sign up for our mailing list on the right side of this page to get access to the above offer and updates on our new content! And check out the other courses we have by clicking on “Tutorials” up above.

Here’s the intro video:

Thinking about buying a source code? Ask us what we think and we’ll be happy to give you our opinions. Comment the question below or if you want it to be private, contact us. We really want to help you learn which source codes are worth it and where to begin in the world of app reskinning and app flipping.

See you in class,

Justin

app reskinning, reskin an app tutorials

Multi-Line Slot Machine Source Code Tutorial

Alright, now we’re just getting crazy!

We’ve made yet another course, and this time for the famous Multi-Line Slot Machine from Carter Thomas/BlueCloudSolutions.com. It’s just as comprehensive as the other courses, starting off from a brand new Apple developer account status and going all the way through submission.

It’s available nowClick here!

Please sign up for our mailing list on the right side of this page to get special coupons for the courses and updates on our new content! And check out the other courses we have by clicking on “Tutorials” up above.

Here’s the intro video:

Thanks, and we hope to see you in the courses!
Justin & Lee

app reskinning, reskin an app tutorials

Mustache Bash (Photo Booth) Source Code Tutorial

We’ve been busy! But first, thank you to everyone who has supported our tutorials/course on reskinning the Random Fact Generator: “Reskin an iOS App from Start to Finish.” We were somehow able to get almost 250 students in about a week, and 10 have already left 5 star reviews, which we’re very grateful for.

In my opinion, the one thing that really changed everything for us was taking the initiative to learn Xcode so that I could reskin apps quickly on my own. Relying on developers is incredibly risky and expensive. Even if you don’t have the time, having the knowledge of what really goes into reskinning an app will let you be able to talk to developers in their language, and they can’t rip you off. You’ll really know how many hours a specific task takes in Xcode. And I’m not just saying all this because we want to sell more courses. If this was all about money, we’d be matching the going rate of $400 per course.

Udemy.com/reskinning

What would’ve helped back then was having a more comprehensive course, though, and that’s why we made the first tutorials. And judging by the feedback and response, it seems to be helping a lot of people.

So with that said: after the great demand for that course, Austin asked us to do the Mustache Bash Photo Booth source code as well! It’s just as comprehensive as our last course, starting off from a brand new Apple developer account status and going all the way through submission. So now you have options: you can try this tutorial or the Random Fact Generator one, or better yet, do both and start making money faster! If there’s another course that you would love for us to make a tutorial for, please comment it below, and we’ll see what we can do!

Again, we believe $97 is fair, as this course is much cheaper than similar courses, yet more comprehensive since it walks you through everything. Here’s the link:

Click here to Access the Full Course

We mentioned it before, and we’ll mention it again… 5-star reviews are vital to the long-term success of our courses. If you check it out and feel like the course provides value, please help us out by giving us a good review.

Please sign up for our mailing list on the right side of this page to get special coupons for the courses and updates on our new content!

Here’s the intro video:

Thanks, and we hope to see you in this newest course!
Justin & Lee

app reskinning, reskin an app tutorials

Reskin an App From Start to Finish Complete Course

Hey! I’m super excited to announce that after some long nights and a good amount of editing, our course, “Reskin an iOS App from Start to Finish” is finished! It’s super comprehensive–it starts off from a brand new Apple developer account status and goes all the way through submission, using Austin Church’s Random Facts Generator source code. We literally do every piece of reskinning the app right in front of your eyes, and in less than 2 hours!

Now, with all the work put in, and seeing similar courses sell for $400+ (crazy!), it makes sense for us to charge something for this course, especially to people who randomly stumble upon it through searches. We believe $97 is fair, as this course is not only 75% cheaper than similar courses, but also very comprehensive and can be applied to other apps as well. Here’s the link:

Click here to Access the Course

5-star reviews are vital to the long-term success of our course. If you check it out and feel like the course provides value, please help us out by giving us a good review. We look forward to continuing to provide value to our followers with exclusive valuable content, lessons, and products, and success with this course will allow us to accelerate those offerings to all of you. Please sign up for our mailing list on the right side of this page to get updates on our new content!

Here’s the intro video:

Thanks, and we hope to see you in the course!
Justin & Lee

app reskinning, reskin an app tutorials

Tutorial 4 – Testing Your App for the First Time in Xcode

Hey! I’m excited to say that Tutorial 4 is done, and this concludes Part 1 of “How to Reskin an App from Start to Finish.” These 4 tutorials that make up Part 1 have all the initial steps you need to take to have an app ready to test, edit, and/or reskin.

Tutorial 4 covers:

Testing Your App in Xcode

Comment any questions you have and we’ll do our best to help you out.
Part 2 of the tutorials will start showing you how to reskin a specific app.

Thanks!
Justin

app reskinning, reskin an app tutorials

Tutorial 3 – Preparing the App for Testing

Don’t mind me… just turning into a tutorial machine. Here’s Tutorial 3 on how to reskin an app.

Tutorial 3 covers:

Creating an App ID in the iOS Development Center (do this for every app you create)
Create and Download 2 Provisioning Profiles (1 for development and 1 for distribution. Do this for every app you create)
Creating the App in iTunes Connect (do this for every app you create. This is where you put in the real name of the app, keywords, description, etc.)

Comment any questions you have and we’ll do our best to help you out.

Stay tuned for more!
Justin

app reskinning, reskin an app tutorials

Tutorial 2 – Register Your Devices and Test Accounts

Here’s the second video in our series on reskinning an app from start to finish!

This covers:
Registering Your Devices (you only need to do this once per device)
Registering a Test Account (you only need to do this once)

Comment any questions you have and we’ll do our best to help you out.

See you in the next video,
Justin