Update: We recommend looking into the Bingo source code.
Want to create tons of versions of this app for yourself? Learn here.
Today, we’ll be talking about the “20 Line Slot Machine” source code. Carter has been an inspiration for us with a very positive attitude and huge drive and Alex has been great with support for this code. Carter’s results were pretty astonishing for this slot machine app, and he set the price to reflect that: $750, which is probably his most expensive code. He seems like a great guy that wouldn’t make the numbers up, so we had to test it out for ourselves.
Here are the results for the first reskin we made:
Title: “Animal Wheel – Slot Machine with Bonus Games”
Released: August 16, 2013 (exactly 2 months ago when this was written)
- gamble, slots, spin, win, coins, video, play, poker, chip, casino, money, cash, vegas, jackpot, contest, bet, pets
- Think we’re crazy for telling you this? SensorTower is like 95% accurate, anyway, so you could’ve just looked it up yourself
- Code: $750
- Stock Graphics: $60
- Development: $0
- Marketing: $137
- Revmob: $34.76
- Chartboost: $184.10
- PlayHaven: $54.58
- AppLovin: $410.34
- In-App Purchases: $14.66
Net after 2 months: -$248.56
# of Downloads: 4,440
1. We really can do the graphic and development work ourselves. It’s not that difficult. In fact, we are planning to release a video tutorial explaining how to reskin this app from start to finish.
2. AppLovin dominates eCPMs compared to other ad networks in this genre. So how can we exploit that? If I remember correctly, the original source code uses Chartboost for ads while spinning. What if we show AppLovin during spins instead? Where else can we add more AppLovin and take out the ads that don’t perform as well?
3. Downloads were decent in the beginning, but have been averaging 6 or so each day for about a month, and revenues are pretty much done. Is it worth trying to change the keywords/title/icon/screen shots, or just create a new skin in that time and capitalize on the rush of downloads from being new?
4. While we were net negative on this one, the next skin will only cost approximately $60 for graphics, and a couple of days of work. If we make the same amount of money ($683.78) but only have $60 of expenses for the next app, we’ll be making $623.78 for about 16 hours of work. That’s a decent salary, and it doesn’t include the fact that subsequent releases should be optimized to make even more money.
5. Theme, icon, screen shots – I spent time making the icon myself. I thought it was funny, but wasn’t worth the time after all. There’s a good course on Udemy that gives you Photoshop files and a great tutorial on how to make your own great-looking icons very quickly/cost-effectively. It’s normally $97, but you can access the 50% off coupon here.
As for the theme, we thought animals would be great, but this definitely wasn’t a homerun. The animal theme in the App Store is pretty saturated and could explain the lackluster performance, although it could also be due to the fact that I’m not an experienced designer and used stock images.
Screen shots were exactly that—screen shots—nothing special.
We didn’t bother spending time to add text and call outs on these images. Would it really help? Personally, I don’t think this is an issue converting users to download the app. I believe getting them to find the app (keywords/theme) in the first place was the bigger problem.
We’d love to hear your thoughts and insights on what worked and what didn’t in your opinion, and if you’ve bought this source code, what you’ve learned as well.
We released 3 more skins. How did they do? Stay tuned… And be sure to join our mailing list on the right side of the page to be updated when more reports are released!