Me: Well, we are approaching a million downloads!
I’ve went over the power of using a unique app project that leverages your budget for development and design.
It’s not every project that allows you to actually SPEND LESS and have a more unique app than 99.9% of those playing in your niche.
In fact, it’s usually not possible and super rare.
This is a highly interesting topic these days.
Because like a lot of other industries, shit changes.
And when shit changes, some are complacent, some are reactive and some are proactive.
Since 2012, I’ve seen a lot of things play out that I saw coming, but did nothing about. The last few years I stopped standing around watching and started acting regardless if people thought I was a little delusional.
As you may of guessed, that means more risk. You lose more, but when you win you can win big.
On subscription, the pricing strategy ties into your marketing strategy which ties into your resources.
I’m starting to see this a lot more and we’ve had a chance to test it in a variety of apps. Now it’s time to share..
This is something I think we were a little early on with the type of apps we tried it on. However, it did work and people are getting more comfortable with paying a small monthly charge to use an app. Some even command a weekly charge which is awesome! Often times the subscriptions start with a free trial with an auto renewing subscription until they cancel. The numbers you will see today are from an app that does make the user register to use the app with facebook or email. It does not make them agree to a free trial. The subscription options are offered via a few pop-ups and auto generated emails. There is also a full ala carte in app purchase (IAP) store within this app, but you might be surprised what earns more.
Paid user acquisition is awesome, but it’s not always the best way to go about things. It can be complicated, expensive and frustrating!
Timing is everything and I want to show you how our newest app generated, $1732.18 with $0 marketing or adverting costs + why this is so exciting.
The revenue is nice, but honestly, it’s a bonus. The real prize is loading the app with our best users first in order to understand in more detail who they are and THEN turn those users into way more = $$$!
A few funny things about creating a winner >
It’s important to understand if you don’t know what a “win” is for you and you’re convinced that you’ll know it when you see it, I’m warning you that can be a slippery slope.
My last post talked a little bit about how we are using Instagram (among other things) to launch apps for free + set them up to bring in consistent revenue over time.
It was called, “Generate $1,000+ with your app on Instagram with $0 costs!” If you haven’t checked it out, click here.
A lot of apps launch and die. That’s not what we want. We want our launch to pay for any costs we had creating the app + give us a little cash in bank. Then everything after that is profit.
Hey App Developers!
…with this format and I honestly think it’s something I’ll continue doing. Thank you for submitting questions and feedback.
Continue reading “Episode #2 – App Developer Submitted Questions – Moneyfromapps.com”
Awhile back, I wrote a blog post explaining how a developer was making over 253% ROI on his apps and how you could too.
If you didn’t see the case study, check it out by clicking the title below >
A lot of people emailed me with excitement.
One of the main apps or templates this developer was using to generate these results was none other than our proven Mega Jackpot Slots.
It was the art of using Chartboost to not only monetize the game with video ads, but to also acquire users.
I call it an art because some of us are better at one or the other. Either getting the users or monetizing them.
I have used (and still do) use Facebook ads to acquire users, but this Developer uses Chartboost for everything. Continue reading “How to Aquire New Users and Monetize with the Same Ad Network”